翻訳と辞書
Words near each other
・ Brining
・ Briningham
・ Brininstool + Lynch
・ Brinio-class gunboat
・ Brinjahe
・ Brinje
・ Brinje Tunnel
・ Brinje, Dol pri Ljubljani
・ Brinje, Šentrupert
・ Brinjeva Draga
・ Brinjevec
・ Brink
・ Brink (norra delen)
・ Brink (surname)
・ Brink (TV series)
Brink (video game)
・ Brink Lindsey
・ Brink metro station
・ Brink of Disaster
・ Brink of Disaster!
・ Brink of Life
・ Brink Productions
・ Brink!
・ Brink's
・ Brink's robbery (1981)
・ Brink's-Mat robbery
・ Brink, Greenbrier County, West Virginia
・ Brink, Virginia
・ Brink, West Virginia
・ Brink-Wegner House


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Brink (video game) : ウィキペディア英語版
Brink (video game)

|genre = First-person shooter
|modes = Single-player, multiplayer
}}
''Brink'' is a first-person shooter video game directed by Mike Schondek and developed by Splash Damage for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in North America on 10 May 2011, in Australia on 12 May 2011, in Europe on 13 May 2011 and in Japan on 16 August 2011.
In ''Brink'', two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.〔
''Brink'' has Steamworks integration, including Valve Anti-Cheat.〔(【引用サイトリンク】title=Community Interview - Richard Ham, Creative Director, Brink )〕 It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores. ''Brink'' is a first-person shooter with a focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots.
The game received mixed to mediocre reviews. , ''Brink'' had sold 2.5 million copies.
==Gameplay==

Splash Damage developed the SMART (Smooth Movement Across Random Terrain) System.〔(【引用サイトリンク】title=Brink Developer Diary No. 4 - Aubrey Hesselgren )〕 By noting a player's position and predicting what he is trying to do, the system automatically navigates complex environments without interaction. By holding down the SMART button, a player will automatically clear obstacles without the need of complex button input from the player, like in ''Mirror's Edge''. SMART automatically mimics adaptive parkour, similar to ''Prototype''.
There are four character classes: Soldier, Medic, Engineer, and Operative. The same class system could also be found in the previous titles ''Wolfenstein: Enemy Territory'' and ''Enemy Territory: Quake Wars''.〔(【引用サイトリンク】title=Can't Wait For Brink? Try These Games Instead )
* Soldiers: Soldiers are primarily concerned with destroying important objects with explosives. They are also in charge of resupplying their teammates with ammo. Soldiers can also throw damaging speciality grenades, such as molotov cocktails, flashbang, and plant satchel charges similar to C4. With the proper ability equipped and utilised (Scavenger), they are the only class that have access to a potentially unlimited supply of ammunition.
* Engineers: The Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. Engineers must also disarm enemy explosives planted by soldiers as well as enemy landmines. He can also upgrade his and his teammate's weapons to do more damage, upgrade teammates' body armour, and plant hidden landmines.
* Medics: Medics revive downed teammates and buff their teammates' health. They also have special health buffs they can dispense to their teammates, such as improving their teammates' metabolism (how fast they heal on the battlefield) or temporarily boosting their sprint speed. They are the only class that can buff their own health or self-resurrect themselves when downed.
* Operatives: Operatives are the spies of Brink. They can hack computers to complete certain Mission Objectives and can also disguise themselves as the enemy. They are the only class that can spot hidden landmines.
Players can customise their loadouts and buy special abilities with experience points, which are earned by completing objectives. The abilities that the player can buy for their character are either "universal" (abilities that the player will be able to use regardless of their class during a mission) and class-specific (abilities that the player can use only when they are in that class). All characters in the beginning will have the "basic kits" of each class so that they can perform the essential objectives only. The class-specific abilities that they buy, however, can enhance their ability and their role in a certain class, potentially making objectives easier to complete and allowing for a greater gain in experience points.〔(【引用サイトリンク】title=Splash Damage‚Äôs Brink: This Is How It Is )〕 The same experience points can be earned in both single-player and multiplayer, adding a special "online bonus" to the player's experience points after completing a mission online. Bethesda claims that players can create a total of 102 quadrillion unique character combinations, if minor variations are factored in.
There are several appearance combinations that a character can have. One of the most significant appearance categories is body type. There are three distinct body types in Brink: heavy, medium, and light, and each have their own positive and negative qualities.
* Heavy body types are very bulky and have significant muscle mass. They can handle all weapons in the game. Their primary weapon can be as powerful as a heavy machine or gatling gun, and their backup weapon can be as powerful as an automatic rifle. Heavy body types also have the highest health. However, they have slowest sprint speed, and their parkour abilities are limited to vaulting over small obstacles that are at waist height or below.
* Medium body types have less muscle mass and are thinner than heavies. They can handle most weapons. Their primary weapon can be as powerful as an automatic rifle, and their backup weapon can be as powerful as a sub-machine gun. A medium's health is lower than heavy body types, but their sprint speeds are much faster and their parkour abilities allow them to clear most obstacles at head height or below.
* Light body types have even less muscle mass and are thinner than mediums. They are also very limited in the weapons they can handle. Their primary weapon can be as powerful as a sub-machine gun, and their backup weapon is strictly limited to a pistol (however, handling a pistol, regardless of body type or class, will allow the player to use a knife as a far more damaging melee attack). They also have the lowest health. However, they have the fastest sprint speed, and their parkour abilities allow them to wall-hop so that they can clear obstacles at greater speed and reach areas that other body types cannot.
The Squad Commander system gives players context-sensitive objectives. A variety of factors—where the player is, how skilled he is, his overall mission progress, etc.—determine what objectives will be available. During both on- and offline play, the player can defend one of his faction's command posts or capture an enemy's command post.
There are two types of command posts: health and supply. Each team will have a central command post where reinforcements will start. That command post cannot be captured by the other team and any enemy that tries will be killed by indestructible turrets. However, there will be a few health and supply command posts that can be captured. If a player captures a command post, it will buff all of their teammates' health or supplies. If a player buys certain abilities for their character, then upon capture they can upgrade the command post (an engineer's special ability) or firewall it (an operative's special ability).
An Objective Wheel shows the main objective in yellow and will show a checkpoint which the player will need to go achieve that primary objective. The primary objectives are essential to completing the mission. Depending on what side the player is on and what mission the player is doing, there are only a certain amount of primary objectives that you can allow the opposing team to complete before you fail the mission. There are also secondary objectives. Secondary objectives are non-essential to the mission but can make the mission easier to complete. These include capturing an enemy's command post, constructing/destroying a barricade, hacking a door to flank the enemy, or repairing a lift to provide an alternative route. Each player has an objective wheel in his inventory and will, on certain missions, be timed to achieve the goal that must be completed. Each Objective gives Experience points (xp) upon completion. During Game play you earn the experience and unlock new abilities/Custom gear to put on your custom character.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Brink (video game)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.